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Rust Plugin Api

note

This document only covers the details of the plugin hooks. For how to create, build and publish a rust plugin see: Writing Rust Plugins

Configuring Rust Plugins

Adding Rust plugins by plugins option:

farm.config.ts

Configuring the Rust plugin package name(or path) in string and its options in object.

Writing Rust Plugin

See Writing Rust Plugins for details.

Plugin Hooks Overview

Farm provides a lot of rollup-style hooks, these hooks are divided into build stage and generate stage: Farm Plugin Hooks

All plugin hooks accept a parameter called CompilationContext. All of the shared compilation info are stored in the context.

There are three kinds of hooks (the same as Rollup):

  • first: The hooks execute in serial and return immediately when a hook returns a non-null value. (The null means null and undefined in JS, None in Rust).
  • serial: The hooks execute in serial, and every hook's result will pass to the next hook, using the last hook's result as the final result.
  • parallel: The hooks execute in parallel in a thread pool and should be isolated.
note

For full Plugin Hooks signature, see Plugin Trait

name

  • required: true
  • default:

Returns the name of this plugin. Example:

priority

  • required: false
  • default:

Define the priority of this plugin, the larger the value, the earlier this plugin execute. When plugins has same priority, they will be executed as the same order as the registered order in plugins.

note

By default, all custom plugin's priority is 100. And some internal plugins' order is 99, like plugin-script, plugin-css, you can override the internal plugin's behavior when default priority. But some internal plugins' priority is 101, like plugin-resolve, plugin-html, you should setup a larger priority if you want override the default behavior.

config

  • required: false
  • hook type: serial
  • default:

Modify the config before compilation start in config hook. Refer to Config for definition of Config struct. Example:

Note that the Rust Plugin's config hook are called after JS Plugin's config and configResolved hook.

plugin_cache_loaded

  • required: false
  • hook type: serial
  • default:

Extend persistent cache loading for your plugin.

When Persistent Cache enabled, load and transform hook may be skipped when hitting cache. If your plugin relies on previous compilation result(for example, load a virtual module based on existing modules), you may need to implement this hook to load cached infos of your plugin to ensure cache work as expected.

Example:

Note:

  • deserialize is exposed by farmfe_core, it can help you deserialize your structs or enums from Vec<u8>.
  • The cached structs or enums must be rkyv serializable, you can use #[cache_item] exposed by farmfe_core create a cacheable struct quickly.

build_start

  • required: false
  • hook type: parallel
  • default:

Called before the first compilation starts. You can use this hook to initialize any initial status of your plugins.

note

build_start is only called once for the first compilation. If you want to do something when ModuleGraph is updated in HMR or Lazy Compilation, you should use update_modules hook.

resolve

  • required: false
  • hook type: first
  • default:

Custom source resolving from importer, for example, resolving ./b from a.ts:

a.ts

Then the resolve params would be:

The resolve result of default resolver would be:

The HookContext is used to pass status when you can the hooks recursively, for example, your plugin call context.plugin_driver.resolve in resolve hook:

In above example, we call context.plugin_driver.resolve and pass caller as parameter, then we should add a guard like if caller.as_str() == "FarmPluginCss" to avoid infinite loop.

Note:

  • By default, you resolve hook are executed after the default resolver inside Farm, only the sources that can not be resolved by internal resolver will be passed to your plugin, which means if you want to override the default resolve, you need to set your plugin's priority larger than 101.
  • Usually resolved_path is the real absolute path that points to a file. But you can still return a virtual module id like virtual:my-module, but for virtual module you need to implement load hook to custom how to load your virtual module. And in Farm, resolved_path + query = module_id.
  • ResolveKind presents the import type, Example values: ResolveKind::Require(imported by commonjs require), ResolveKind::CssImport(imported by css's import statement), etc.
  • meta can be shared between plugins and hooks, you can get meta from params of load, transform and parse hooks in any plugin.

load

  • required: false
  • hook type: first
  • default:

Custom how to load your module from a resolved module path or module id. For example, load a virtual module:

module_type and content is required when loading modules in your load hook. source_map is optional, you can return source map if you do transform in the load hook(which is not recommended, we recommend to use transform hook for this situation) or you load original source map from other locations.

transform

  • required: false
  • hook type: serial
  • default:

Do transformation based on module content and module type. Example for transforming sass to css:

Normal steps for writing transform hook:

  1. add a if guard based module_type or resolved_path or module_id
  2. do transformation of the content
  3. return the transformed content, source_map and module_type

For ignore_previous_source_map, if you handled param.source_map_chain and collapsed the source maps of previous plugins in the transform hook. You should set ignore_previous_source_map to true to ensure source map is correct. Otherwise, you should always set this option to false and leave source map chain handled by Farm.

note

transform hook is content to content. There is a similar hook called process_module, process_module is ast to ast. So if you want to transform the loaded content string, you need to use transform hook, and if you want to transform the ast, you should use process_module hook.

parse

  • required: false
  • hook type: first
  • default:

Parse the transformed module content to ast. Js/Jsx/Ts/Tsx, css and html are supported natively by Farm. Normally you do not need to implement this hook unless you want to support a new module_type other than Js/Jsx/Ts/Tsx, css and html, use ModuleMetaData::Custom for this scenario.

process_module

  • required: false
  • hook type: serial
  • default:

Do transformation of the parsed result, usually do ast transformation. For example, Farm strip typescript in process_module hook:

In above example, we ignore non-script modules and strip type annotation of the ast for ts/tsx modules.

analyze_deps

  • required: false
  • hook type: serial
  • default:

Analyze dependencies of the module. For example, we have a.ts:

a.ts

then normally this hook should push 2 entries to params.deps:

param.deps will be passed to resolve hook later. You can also add new deps that is not related to the ast of your module as you wish, Farm will resolve, load these unrelated modules and add them to the module graph too.

finalize_modules

  • required: false
  • hook type: serial
  • default:

Do any thing you want before seal the module. Note that you can only modify param.module.

build_end

  • required: false
  • hook type: parallel
  • default:

Called when all dependencies starting from config.input are handled and ModuleGraph is successfully constructed, you can get the full resolved ModuleGraph here by context.module_graph.

note

build_end is only called once for the first compilation. If you want to do something when ModuleGraph is updated in HMR or Lazy Compilation, you should use module_graph_updated hook.

generate_start

  • required: false
  • hook type: parallel
  • default:

Called before generate stage start.

optimize_module_graph

  • required: false
  • hook type: serial
  • default:

You can do optimization of the module_graph here. For internal plugins, Farm does tree shaking, minification in this hook.

analyze_module_graph

  • required: false
  • hook type: first
  • default:

Analyze dynamic import of the module_graph, and groups modules based on dynamic import, return the grouped modules.

warning

Normally you should not implement this hook, unless you want to implement a full new bundling algorithm in Farm.

partial_bundling

  • required: false
  • hook type: first
  • default:

Bundle the modules to Vec<ResourcePot> based on module_group_graph and module_graph. A ResourcePot is a structure that Farm uses to hold bundled modules, it will be emitted to final resources in generate_resources hook, you can treat a ResourcePot as Chunk of other tools.

Note:

  • This hook will be called in both first compilation, HMR and Lazy Compilation, make sure this hook does not contains side effects(for the same modules, always returns the same Vec<ResourcePot>).
  • You should set module.resource_pot in this hook.

Refer to the internal implementation of partial bundling in Farm for best practice. Refer to RFC-003 Partial Bundling for how Farm designs bundling.

warning

Normally you should not implement this hook, unless you want to implement a full new bundling algorithm in Farm. And If you override this hook, config.partial_bundling may not work unless you follow the same bundling spec as Farm.

process_resource_pots

  • required: false
  • hook type: serial
  • default:

Do some transformation of the ResourcePots. Note that ResourcePots are not rendered at this time, which means you can not get the rendered code of the Resource Pot, instead, you can only add, remove, transform the modules inside the ResourcePot

render_start

  • required: false
  • hook type: serial
  • default:

Called before resource pots render. After rendering resource pots, executable html, css, js, etc files will be emitted.

note

render_start is only called once for the first compilation. HMR or Lazy Compilation won't trigger render_start hook.

render_resource_pot_modules

  • required: false
  • hook type: first
  • default:

Render the given ResourcePot to rendered_content and rendered_source_map_chain. This hook is used to render module's ast to bundled code. If you just want to modify the bundled code, use render_resource_pot instead.

If you really need to use this hook, refer to plugin_runtime for best practice.

note

Normally you should not override this hook for natively supported module types like js/jsx/ts/tsx/css/html, you should only use this hook when you ensure you want to override the default behavior for internal module types in Farm, or you want to support custom module types.

render_resource_pot

  • required: false
  • hook type: serial
  • default:

Transform the rendered bundled code for the given ResourcePot. Return rendered content and source map.

In above example, we transformed the content of a css Resource Pot, replaced all <--layer--> to replaced_code.

augment_resource_hash

  • required: false
  • hook type: serial
  • default:

Append additional hash when generating resource from given resource pot.

optimize_resource_pot

  • required: false
  • hook type: serial
  • default:

Do some optimizations for the rendered resource pot. For example, minification. If you want to modify the rendered content of this hook, just modify resource_pot.meta.rendered_content and append sourcemap of this transformation in resource_pot.meta.rendered_source_map_chain.

note

Optimizations like minification is handled internally by Farm, make sure that you really need to use this hook.

generate_resources

  • required: false
  • hook type: first
  • default:

Generate final resource for the give rendered resource pot. return generated resource and optional source map resource.

note

For natively supported ModuleTypes like js/ts/jsx/tsx/css/html/static assets, normally you do not need to implement this hook. Use this hook when you want to support a new type of resource that not natively supported by Farm.

finalize_resources

  • required: false
  • hook type: serial
  • default:

Do some finalization work on the generated resources, for example, transform html based on the generated resources(insert <script>, <link> tags).

You can also add or remove resources here.

generate_end

  • required: false
  • hook type: parallel
  • default:

Called when all generate stage done(including finalize_resources). You can do some cleanup work here.

finish

  • required: false
  • hook type: parallel
  • default:

Called when all compilation work done(including build stage and generate stage). You can do some cleanup work here.

note

finish is only called once for the first compilation. HMR or Lazy Compilation won't trigger finish hook. You should use update_finished hook instead.

write_plugin_cache

  • required: false
  • hook type: serial
  • default:

Extend persistent cache writing for your plugin. write_plugin_cache is often used together with plugin_cache_loaded to read and write persistent cache for plugin. Return the serialized bytes of your data.

Example, writing cache for static assets:

update_modules

  • required: false
  • hook type: serial
  • default:

Called when calling compiler.update(module_paths). Useful to do some operations like clearing previous state or ignore some files when performing HMR

  • paths is paths that will be recompiled for this update
  • return the new paths, later compilation will update the new returned paths.

module_graph_updated

  • required: false
  • hook type: serial
  • default:

Called when calling compiler.update(module_paths). Useful to do some operations like modifying the module graph.

update_finished

  • required: false
  • hook type: serial
  • default:

Called when calling compiler.update(module_paths). This hook is called after all compilation work is done, including the resources regeneration and finalization.

handle_persistent_cached_module

  • required: false
  • hook type: serial
  • default:

Called when persistent cache is enabled and the cache hit for the module. Return true to skip loading cache for this module.

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